Discussion:
art techniques for eliminating banding
(too old to reply)
Dawid Michalczyk
2008-12-18 12:00:35 UTC
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Hi,

I'm looking for different techniques used to eliminate banding. The most
common ones are adding noise and rendering at higher bit depths for
gradients etc. What else do you recommend? I'm interested in general
ideas not specific instructions. Thanks.

Dawid Michalczyk
--
_DMEW_ Abstract art
http://www.art.eonworks.com/gallery/abstract/abstract_gallery_1.html
r***@gmail.com
2008-12-18 14:45:42 UTC
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Post by Dawid Michalczyk
Hi,
I'm looking for different techniques used to eliminate banding.
Dawid Michalczyk
--
_DMEW_  Abstract arthttp://www.art.eonworks.com/gallery/abstract/abstract_gallery_1.html
Are the bands more in the reflections or from the surfaces? Some
things you might try.
Increase the brightness of the colors and decrease the brightness of
the scene.
Decrease the contrast of the bump map or change its height in the
renderer – try using a high pass filter on it.
Choose colors that are closer together.
Try lighting with a different environment map.
Blur your reflection map.
Increase the number of anti-aliasing samples.
CL8'N
2008-12-19 10:45:59 UTC
Permalink
Hi Dawid - I've never experienced banding in any print jobs, and I use
gradients all the time. I have heard of doing the gradients in
Photoshop though, then taking them into InDesign as an image.


---
CL8'N.
John J
2008-12-19 15:10:30 UTC
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Post by Dawid Michalczyk
I'm looking for different techniques used to eliminate banding.
Dawid Michalczyk
I'm fairly sure you mean banding on the print - it is caused by the
printer. First do the necessary drill of cleaning and calibrating the
head, however rarely works to cure banding, so your next question might
be whether you should get a new and better printer or contract the
printing out.
Dawid Michalczyk
2008-12-20 09:22:13 UTC
Permalink
Post by Dawid Michalczyk
Hi,
I'm looking for different techniques used to eliminate banding. The most
common ones are adding noise and rendering at higher bit depths for
gradients etc. What else do you recommend? I'm interested in general
ideas not specific instructions. Thanks.
To be more specific I'm talking about color banding (not bending) of
colors on screen (not in print). Here is a description of what banding
is with an example:

http://en.wikipedia.org/wiki/Color_banding

Color banding can often be a problem even with 32bit rendering. As I
wrote, I'm interested in the less common techniques used to eliminate it.

Dawid Michalczyk
--
_DMEW_ Abstract art
http://www.art.eonworks.com/gallery/abstract/abstract_gallery_1.html
John J
2008-12-20 14:12:04 UTC
Permalink
Post by Dawid Michalczyk
Post by Dawid Michalczyk
Hi,
I'm looking for different techniques used to eliminate banding. The
most common ones are adding noise and rendering at higher bit depths
for gradients etc. What else do you recommend? I'm interested in
general ideas not specific instructions. Thanks.
To be more specific I'm talking about color banding (not bending) of
colors on screen (not in print). Here is a description of what banding
http://en.wikipedia.org/wiki/Color_banding
I've not experienced it myself in the past several years.
steggy
2008-12-21 01:49:52 UTC
Permalink
Post by John J
Post by Dawid Michalczyk
Post by Dawid Michalczyk
Hi,
I'm looking for different techniques used to eliminate banding. The
most common ones are adding noise and rendering at higher bit depths
for gradients etc. What else do you recommend? I'm interested in
general ideas not specific instructions. Thanks.
To be more specific I'm talking about color banding (not bending) of
colors on screen (not in print). Here is a description of what banding
http://en.wikipedia.org/wiki/Color_banding
I've not experienced it myself in the past several years.
Loads of years, it seems it has more to do with screen-quality...and
that is a very hard thing to overcome.
mike
2008-12-21 21:00:56 UTC
Permalink
Post by Dawid Michalczyk
Post by Dawid Michalczyk
Hi,
I'm looking for different techniques used to eliminate banding. The most
common ones are adding noise and rendering at higher bit depths for
gradients etc. What else do you recommend? I'm interested in general
ideas not specific instructions. Thanks.
To be more specific I'm talking about color banding (not bending) of
colors on screen (not in print). Here is a description of what banding
http://en.wikipedia.org/wiki/Color_banding
Color banding can often be a problem even with 32bit rendering. As I
wrote, I'm interested in the less common techniques used to eliminate it.
Dawid Michalczyk
I had a similar problem with an Illustrator image a couple of years ago,
where I had a series of blends and gradients between two fairly similar
golours. It looked OK on the screen but banded horribly when I printed
from Illustrator. Solved the problem by exporting a fairly high
resolution bitmap image and then printing that (was OK as a one-off
solution, but wouldn't want to do it every time). The problem was only
apparent when the end colours of the blend/gradient were _fairly_
similar in hue, saturation and/or value.

Mike

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